Mid Jam Update 1.1


Hey Everyone!

I just pushed an update to GravelHeir, the tldr is that the browser version is fixed! 

The problem was the audio compression in Godot's Godot audio import settings :(

Changelog:

  • Uploaded working browser version (It works now)
  • Rewrote audio manager to use AudioStream variables rather than string filepaths (I originally thought the issue was too many load() functions crashing the browser build)
  • Applied manual compression to sound effects

Thanks for playing, and giving so much useful feedback, it means the world <3

Get GravelHeir

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